Gamedev Framework (gf)
0.1.0
A C++11 framework for 2D games
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gf on github
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saveToFile() :
gf::Image
scale() :
gf::Transformable
ScancodeKeyControl() :
gf::ScancodeKeyControl
seconds() :
gf::Time
seek() :
gf::FileInputStream
,
gf::InputStream
,
gf::MemoryInputStream
select() :
gf::Vector< T, N >
sendMessage() :
gf::MessageManager
setActive() :
gf::Control
,
gf::RenderTexture
,
gf::RenderWindow
setAlignment() :
gf::Text
setAlive() :
gf::Entity
setAnchor() :
gf::BufferedGeometry
,
gf::Curve
,
gf::NinePatch
,
gf::Shape
,
gf::Sprite
,
gf::Text
setAnimation() :
gf::AnimatedSprite
setBranches() :
gf::StarShape
setBuffer() :
gf::BufferedGeometry
setCenter() :
gf::View
setCharacterSize() :
gf::Text
setClosed() :
gf::Curve
setColor() :
gf::Curve
,
gf::NinePatch
,
gf::Shape
,
gf::Sprite
,
gf::Text
setColorMatrix() :
gf::ColorMatrixEffect
setContinuous() :
gf::Action
setCornerPointCount() :
gf::RoundedRectangleShape
setEffect() :
gf::PostProcessing
setFont() :
gf::Text
setFramebufferSize() :
gf::AntiAliasingEffect
,
gf::EdgeEffect
setFullscreen() :
gf::Window
setHorizontalLimits() :
gf::NinePatch
setInstantaneous() :
gf::Action
setLevel() :
gf::Log
setLimits() :
gf::NinePatch
setLocalBounds() :
gf::BufferedGeometry
setMargin() :
gf::TileLayer
setMaxRadius() :
gf::StarShape
setMinRadius() :
gf::StarShape
setOrigin() :
gf::CompoundCurve
,
gf::Transformable
setOriginFromAnchorAndBounds() :
gf::Transformable
setOutlineBuffer() :
gf::BufferedGeometry
setOutlineColor() :
gf::Curve
,
gf::Shape
,
gf::Text
setOutlineThickness() :
gf::Curve
,
gf::Shape
,
gf::Text
setParagraphWidth() :
gf::Text
setPixel() :
gf::Image
setPoint() :
gf::ConvexShape
setPointCount() :
gf::CircleShape
,
gf::ConvexShape
setPosition() :
gf::Transformable
,
gf::Window
setPrimitiveType() :
gf::VertexArray
setRadius() :
gf::CircleShape
,
gf::RoundedRectangleShape
setRepeated() :
gf::BareTexture
,
gf::RenderTexture
setRotation() :
gf::Transformable
,
gf::View
setScale() :
gf::Transformable
setSize() :
gf::NinePatch
,
gf::RectangleShape
,
gf::RoundedRectangleShape
,
gf::View
,
gf::Window
setSmooth() :
gf::BareTexture
,
gf::RenderTexture
setSpacing() :
gf::TileLayer
setString() :
gf::Text
setTexture() :
gf::BufferedGeometry
,
gf::NinePatch
,
gf::PostProcessing
,
gf::Shape
,
gf::Sprite
,
gf::TextureAtlas
,
gf::TileLayer
setTexturePath() :
gf::TextureAtlas
setTextureRect() :
gf::NinePatch
,
gf::PostProcessing
,
gf::Shape
,
gf::Sprite
setTile() :
gf::TileLayer
setTileSize() :
gf::TileLayer
setTitle() :
gf::Window
setType() :
gf::ColorBlindEffect
,
gf::ColorEffect
,
gf::Curve
setUniform() :
gf::Shader
setVerticalLimits() :
gf::NinePatch
setVerticalSyncEnabled() :
gf::Window
setView() :
gf::RenderTarget
setViewport() :
gf::View
setWidth() :
gf::Curve
setWorldSize() :
gf::View
Shader() :
gf::Shader
Shape() :
gf::Shape
show() :
gf::Window
shrink() :
gf::Rect< T >
SimplexNoise() :
gf::SimplexNoise
Singleton() :
gf::Singleton< T >
SingletonStorage() :
gf::SingletonStorage< T >
Sprite() :
gf::Sprite
SpriteBatch() :
gf::SpriteBatch
squareDistance() :
gf::Vector< T, N >
squareLength() :
gf::Vector< T, N >
StarShape() :
gf::StarShape
SystemInfo() :
gf::SystemInfo
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