Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
gf::AnimatedSprite Member List

This is the complete list of members for gf::AnimatedSprite, including all inherited members.

AnimatedSprite()gf::AnimatedSprite
commitGeometry() const gf::Sprite
draw(RenderTarget &target, RenderStates states) overridegf::Spritevirtual
getColor() const gf::Sprite
getInverseTransform() const gf::Transformable
getLocalBounds() const gf::Sprite
getOrigin() const gf::Transformableinline
getPosition() const gf::Transformableinline
getRotation() const gf::Transformableinline
getScale() const gf::Transformableinline
getTexture() const gf::Spriteinline
getTextureRect() const gf::Spriteinline
getTransform() const gf::Transformable
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::Sprite
setAnimation(Animation &animation)gf::AnimatedSprite
setColor(const Color4f &color)gf::Sprite
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setTexture(const Texture &texture, bool resetRect=false)gf::Sprite
setTextureRect(const RectF &rect)gf::Sprite
Sprite()gf::Sprite
Sprite(const Texture &texture)gf::Sprite
Sprite(const Texture &texture, const RectF &textureRect)gf::Sprite
Transformable()gf::Transformable
unsetTexture()gf::Sprite
update(float dt)gf::AnimatedSprite
~Drawable()gf::Drawablevirtual