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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A rectangle object. More...
#include <gf/Tmx.h>

Public Attributes | |
| Vector2f | size |
| The size of the rectangle. More... | |
Public Attributes inherited from gf::TmxObject | |
| Kind | kind |
| The kind of the object. More... | |
| TmxProperties | properties |
| The properties of the object. More... | |
| int | id |
| The id of the object. More... | |
| std::string | name |
| The name of the object. More... | |
| std::string | type |
| The type of the object. More... | |
| Vector2f | position |
| The position of the object. More... | |
| double | rotation |
| The rotation of the object. More... | |
| bool | visible |
| The visibility of the object. More... | |
Additional Inherited Members | |
Public Types inherited from gf::TmxObject | |
| enum | Kind { Rectangle , Ellipse , Polyline , Polygon , Tile , Text , Point } |
| The kind of object. More... | |
Public Member Functions inherited from gf::TmxObject | |
| virtual | ~TmxObject () |
| Destructor. More... | |
A rectangle object.
| Vector2f gf::TmxRectangle::size |
The size of the rectangle.