Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Coordinates.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_COORDINATES_H
22#define GF_COORDINATES_H
23
24#include "Anchor.h"
25#include "GraphicsApi.h"
26#include "Vector.h"
27
28namespace gf {
29#ifndef DOXYGEN_SHOULD_SKIP_THIS
30inline namespace v1 {
31#endif
32
33 class RenderTarget;
34
39 class GF_GRAPHICS_API Coordinates {
40 public:
47
54
61 return m_size;
62 }
63
70
77
84
90 unsigned getRelativeCharacterSize(float percent) const;
91
98 Vector2f getAbsolutePoint(Vector2f distance, Anchor anchor) const;
99
100 private:
101 Vector2i m_size;
102 };
103
104#ifndef DOXYGEN_SHOULD_SKIP_THIS
105}
106#endif
107}
108
109#endif // GF_COORDINATES_H
Helper to compute coordinates in HUD.
Definition: Coordinates.h:39
Coordinates(Vector2i size)
Constructor with size.
unsigned getRelativeCharacterSize(float percent) const
Compute a relative character size.
Vector2f getWindowSize() const
Get the size of the window.
Definition: Coordinates.h:60
Vector2f getRelativeSize(Vector2f percent) const
Compute a relative size.
Vector2f getAbsolutePoint(Vector2f distance, Anchor anchor) const
Compute an absolute point.
Coordinates(RenderTarget &target)
Constructor with render target.
Vector2f getCenter() const
Get the center of the window.
Vector2f getRelativePoint(Vector2f percent) const
Compute a relative point.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
Anchor
An anchor of a box.
Definition: Anchor.h:38
The namespace for gf classes.