Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Particles.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_PARTICLES_H
22#define GF_PARTICLES_H
23
24#include "Circ.h"
25#include "GraphicsApi.h"
26#include "Polygon.h"
27#include "Rect.h"
28#include "Transformable.h"
29#include "VertexArray.h"
30#include "Vector.h"
31
32namespace gf {
33#ifndef DOXYGEN_SHOULD_SKIP_THIS
34inline namespace v1 {
35#endif
36 class Texture;
37
42 class GF_GRAPHICS_API PointParticles : public Transformable {
43 public:
48
55 void addPoint(Vector2f position, Color4f color);
56
57 virtual void draw(RenderTarget& target, const RenderStates& states) override;
58
59 private:
60 VertexArray m_vertices;
61 };
62
63
68 class GF_GRAPHICS_API ShapeParticles : public Transformable {
69 public:
74
78 void clear();
79
88 void addCircle(Vector2f center, float radius, Color4f color, std::size_t pointCount = 15);
89
97 void addCircle(const CircF& circ, Color4f color, std::size_t pointCount = 15);
98
106 void addRectangle(Vector2f position, Vector2f size, Color4f color);
107
114 void addRectangle(const RectF& rect, Color4f color);
115
122 void addPolygon(const Polygon& polygon, Color4f color);
123
124 virtual void draw(RenderTarget& target, const RenderStates& states) override;
125
126 private:
127 VertexArray m_vertices;
128 };
129
136 class GF_GRAPHICS_API SpriteParticles : public Transformable {
137 public:
142
148 SpriteParticles(const Texture& texture);
149
155 void setTexture(const Texture& texture);
156
164 void addSprite(Vector2f position, const RectF& textureRect, Color4f color = Color::White);
165
166 virtual void draw(RenderTarget& target, const RenderStates& states) override;
167
168 private:
169 const Texture *m_texture;
170 VertexArray m_vertices;
171 };
172
173#ifndef DOXYGEN_SHOULD_SKIP_THIS
174}
175#endif
176}
177
178#endif // GF_PARTICLES_H
A class to display a high number of points.
Definition: Particles.h:42
void addPoint(Vector2f position, Color4f color)
Add a point to the particles.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
PointParticles()
Default constructor.
A convex polygon.
Definition: Polygon.h:47
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
A class to display a high number of small simple shapes.
Definition: Particles.h:68
void clear()
Clears the particles.
ShapeParticles()
Default constructor.
void addRectangle(const RectF &rect, Color4f color)
Add a rectangle shape to the particles.
void addPolygon(const Polygon &polygon, Color4f color)
Add a convex polygon shape to the particles.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
void addRectangle(Vector2f position, Vector2f size, Color4f color)
Add a rectangle shape to the particles.
void addCircle(Vector2f center, float radius, Color4f color, std::size_t pointCount=15)
Add a circle shape to the particles.
void addCircle(const CircF &circ, Color4f color, std::size_t pointCount=15)
Add a circle shape to the particles.
A class to display a high number of sprites.
Definition: Particles.h:136
void addSprite(Vector2f position, const RectF &textureRect, Color4f color=Color::White)
Add a sprite to the particles.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
void setTexture(const Texture &texture)
Change the source texture.
SpriteParticles()
Default constructor.
SpriteParticles(const Texture &texture)
Constructor with a texture.
A texture for colored images.
Definition: Texture.h:313
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.h:95
A set of primitives.
Definition: VertexArray.h:65
@ Texture
A GPU texture.
The namespace for gf classes.
Utility class for manipulating circles.
Definition: Circ.h:61
static constexpr Color4< T > White
White predefined color.
Definition: Color.h:168
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
A 4D vector.
Definition: Vector.h:852