Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
PostProcessing.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_POST_PROCESSING_H
22#define GF_POST_PROCESSING_H
23
24#include "Drawable.h"
25#include "GraphicsApi.h"
26#include "Rect.h"
27#include "Vertex.h"
28
29namespace gf {
30#ifndef DOXYGEN_SHOULD_SKIP_THIS
31inline namespace v1 {
32#endif
33
34 class Effect;
35 class Texture;
36
46 class GF_GRAPHICS_API PostProcessing : public Drawable {
47 public:
52
58 void setTexture(const Texture& texture);
59
65 void setTextureRect(const RectF& textureRect);
66
72 void setEffect(Effect& effect) {
73 m_effect = &effect;
74 }
75
76 virtual void draw(RenderTarget& target, const RenderStates& states) override;
77
78 private:
79 void updatePositions();
80 void updateTexCoords();
81
82 private:
83 const Texture *m_texture;
84 RectF m_textureRect;
85 Effect *m_effect;
86 Vertex m_vertices[4];
87 };
88
89#ifndef DOXYGEN_SHOULD_SKIP_THIS
90}
91#endif
92}
93
94#endif // GF_POST_PROCESSING_H
Abstract base class for objects that can be drawn to a render window.
Definition: Drawable.h:57
A post-processing effect.
Definition: Effect.h:38
A post-processing drawable.
Definition: PostProcessing.h:46
void setTexture(const Texture &texture)
Set the source texture.
void setEffect(Effect &effect)
Set the effect to apply.
Definition: PostProcessing.h:72
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
PostProcessing()
Default constructor.
void setTextureRect(const RectF &textureRect)
Set the texture rectangle.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
A texture for colored images.
Definition: Texture.h:313
@ Texture
A GPU texture.
The namespace for gf classes.
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
A point associated with a color and a texture coordinate.
Definition: Vertex.h:75