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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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OpenSimplex3D noise. More...
#include <gf/Noises.h>
Public Member Functions | |
OpenSimplexNoise3D (Random &random, OpenSimplexType type=OpenSimplexType::Super, OpenSimplex3DVariant variant=OpenSimplex3DVariant::Classic) | |
Constructor. More... | |
double | getValue (double x, double y, double z) override |
Take a 3D noise value. More... | |
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virtual | ~Noise3D () |
Virtual destructor. More... | |
virtual double | getValue (double x, double y, double z)=0 |
Take a 3D noise value. More... | |
double | operator() (double x, double y, double z) |
Take a 3D noise value. More... | |
OpenSimplex3D noise.
OpenSimplex noise is a lattice noise very similar to simplex noise.
gf::OpenSimplexNoise3D::OpenSimplexNoise3D | ( | Random & | random, |
OpenSimplexType | type = OpenSimplexType::Super , |
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OpenSimplex3DVariant | variant = OpenSimplex3DVariant::Classic |
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Constructor.
random | A random engine |
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overridevirtual |
Take a 3D noise value.
x | The x coordinate of the noise value |
y | The y coordinate of the noise value |
z | The z coordinate of the noise value |
Implements gf::Noise3D.