Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Public Member Functions | List of all members
gf::OpenSimplexNoise3D Class Reference

OpenSimplex3D noise. More...

#include <gf/Noises.h>

Inheritance diagram for gf::OpenSimplexNoise3D:
Inheritance graph
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Public Member Functions

 OpenSimplexNoise3D (Random &random, OpenSimplexType type=OpenSimplexType::Super, OpenSimplex3DVariant variant=OpenSimplex3DVariant::Classic)
 Constructor. More...
 
double getValue (double x, double y, double z) override
 Take a 3D noise value. More...
 
- Public Member Functions inherited from gf::Noise3D
virtual ~Noise3D ()
 Virtual destructor. More...
 
virtual double getValue (double x, double y, double z)=0
 Take a 3D noise value. More...
 
double operator() (double x, double y, double z)
 Take a 3D noise value. More...
 

Detailed Description

OpenSimplex3D noise.

OpenSimplex noise is a lattice noise very similar to simplex noise.

See also
gf::SimplexNoise

Constructor & Destructor Documentation

◆ OpenSimplexNoise3D()

gf::OpenSimplexNoise3D::OpenSimplexNoise3D ( Random random,
OpenSimplexType  type = OpenSimplexType::Super,
OpenSimplex3DVariant  variant = OpenSimplex3DVariant::Classic 
)

Constructor.

Parameters
randomA random engine

Member Function Documentation

◆ getValue()

double gf::OpenSimplexNoise3D::getValue ( double  x,
double  y,
double  z 
)
overridevirtual

Take a 3D noise value.

Parameters
xThe x coordinate of the noise value
yThe y coordinate of the noise value
zThe z coordinate of the noise value
Returns
The noise value

Implements gf::Noise3D.