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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A random engine. More...
#include <gf/Random.h>
Public Types | |
using | result_type = uint64_t |
Public Member Functions | |
RandomEngine () | |
RandomEngine (result_type seed) | |
result_type | operator() () |
void | shortJump () |
void | longJump () |
Static Public Member Functions | |
static constexpr result_type | min () |
static constexpr result_type | max () |
A random engine.
using gf::RandomEngine::result_type = uint64_t |
gf::RandomEngine::RandomEngine | ( | ) |
gf::RandomEngine::RandomEngine | ( | result_type | seed | ) |
void gf::RandomEngine::longJump | ( | ) |
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inlinestaticconstexpr |
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inlinestaticconstexpr |
result_type gf::RandomEngine::operator() | ( | ) |
void gf::RandomEngine::shortJump | ( | ) |