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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A 3x3 matrix. More...
#include <gf/Matrix.h>
Public Types | |
using | value_type = T |
The value type of the elements of the matrix. More... | |
Public Member Functions | |
Matrix ()=default | |
Default constructor. More... | |
constexpr | Matrix (ZeroType) noexcept |
constexpr | Matrix (T val) noexcept |
constexpr | Matrix (const T *array) |
constexpr | Matrix (T e11, T e12, T e13, T e21, T e22, T e23, T e31, T e32, T e33) noexcept |
Constructor that takes all the elements. More... | |
const T * | getData () const noexcept |
T * | getData () noexcept |
T | operator() (std::size_t row, std::size_t col) const |
T & | operator() (std::size_t row, std::size_t col) |
constexpr void | zero () noexcept |
Public Attributes | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
union gf::Matrix< T, 3, 3 >:: { ... } | |
T | xx |
T | m11 |
T | xy |
T | m12 |
T | xz |
T | m13 |
T | yx |
T | m21 |
T | yy |
T | m22 |
T | yz |
T | m23 |
T | zx |
T | m31 |
T | zy |
T | m32 |
T | zz |
T | m33 |
Static Public Attributes | |
static constexpr std::size_t | Rows = 3 |
The number of rows in the matrix. More... | |
static constexpr std::size_t | Cols = 3 |
The number of columns in the matrix. More... | |
A 3x3 matrix.
This specialization of gf::Matrix handles affine transformation of 2D vectors (using homogeneous coordinates).
Each element of the matrix can be accessed through a name with a double letter indicating the column and row of the element (e.g. xy
indicates the first row and second column).
A common typedef is defined:
float
as T
using gf::Matrix< T, 3, 3 >::value_type = T |
The value type of the elements of the matrix.
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default |
Default constructor.
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inlineconstexprnoexcept |
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inlineexplicitconstexprnoexcept |
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inlineexplicitconstexpr |
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inlineconstexprnoexcept |
Constructor that takes all the elements.
e11 | The element in the first row and first column |
e12 | The element in the first row and second column |
e13 | The element in the first row and third column |
e21 | The element in the second row and first column |
e22 | The element in the second row and second column |
e23 | The element in the second row and third column |
e31 | The element in the third row and first column |
e32 | The element in the third row and second column |
e33 | The element in the third row and third column |
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inlinenoexcept |
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inlinenoexcept |
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inline |
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inline |
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inlineconstexprnoexcept |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@17 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@19 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@21 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@23 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@25 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@27 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@29 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@31 |
union gf::Matrix< T, 3, 3 > { ... } gf::Matrix< T, 3, 3 >::@33 |
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staticconstexpr |
The number of columns in the matrix.
T gf::Matrix< T, 3, 3 >::m11 |
T gf::Matrix< T, 3, 3 >::m12 |
T gf::Matrix< T, 3, 3 >::m13 |
T gf::Matrix< T, 3, 3 >::m21 |
T gf::Matrix< T, 3, 3 >::m22 |
T gf::Matrix< T, 3, 3 >::m23 |
T gf::Matrix< T, 3, 3 >::m31 |
T gf::Matrix< T, 3, 3 >::m32 |
T gf::Matrix< T, 3, 3 >::m33 |
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staticconstexpr |
The number of rows in the matrix.
T gf::Matrix< T, 3, 3 >::xx |
T gf::Matrix< T, 3, 3 >::xy |
T gf::Matrix< T, 3, 3 >::xz |
T gf::Matrix< T, 3, 3 >::yx |
T gf::Matrix< T, 3, 3 >::yy |
T gf::Matrix< T, 3, 3 >::yz |
T gf::Matrix< T, 3, 3 >::zx |
T gf::Matrix< T, 3, 3 >::zy |
T gf::Matrix< T, 3, 3 >::zz |