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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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Window event parameters (EventType::Closed, EventType::FocusGained, EventType::FocusLost, EventType::Shown, EventType::Hidden, EventType::Exposed, EventType::Minimized, EventType::Maximized, EventType::Restored) More...
#include <gf/Event.h>
Public Attributes | |
uint32_t | windowId |
The window id of the event. More... | |
Window event parameters (EventType::Closed, EventType::FocusGained, EventType::FocusLost, EventType::Shown, EventType::Hidden, EventType::Exposed, EventType::Minimized, EventType::Maximized, EventType::Restored)
uint32_t gf::WindowEvent::windowId |
The window id of the event.