Gamedev Framework (gf)
0.3.0
A C++11 framework for 2D games
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This is the complete list of members for gf::ColorEffect, including all inherited members.
bind(const Shader *shader) | gf::Shader | static |
ColorEffect(Type type) | gf::ColorEffect | |
ColorMatrixEffect() | gf::ColorMatrixEffect | |
Cool enum value | gf::ColorEffect | |
Fragment enum value | gf::Shader | |
Grayscale enum value | gf::ColorEffect | |
loadFromFile(const Path &filename, Type type) | gf::Shader | |
loadFromFile(const Path &vertexShaderFilename, const Path &fragmentShaderFilename) | gf::Shader | |
loadFromMemory(const std::string &shader, Type type) | gf::Shader | |
loadFromMemory(const std::string &vertexShader, const std::string &fragmentShader) | gf::Shader | |
loadFromStream(InputStream &stream, Type type) | gf::Shader | |
loadFromStream(InputStream &vertexShaderStream, InputStream &fragmentShaderStream) | gf::Shader | |
NightVision enum value | gf::ColorEffect | |
Normal enum value | gf::ColorEffect | |
operator=(const Shader &)=delete | gf::Shader | |
Sepia enum value | gf::ColorEffect | |
setColorMatrix(const Matrix4f &mat) | gf::ColorMatrixEffect | |
setType(Type type) | gf::ColorEffect | |
setUniform(const std::string &name, float val) | gf::Shader | |
setUniform(const std::string &name, int val) | gf::Shader | |
setUniform(const std::string &name, const Vector2f &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector3f &vec) | gf::Shader | |
setUniform(const std::string &name, const Vector4f &vec) | gf::Shader | |
setUniform(const std::string &name, const Matrix3f &mat) | gf::Shader | |
setUniform(const std::string &name, const Matrix4f &mat) | gf::Shader | |
setUniform(const std::string &name, const BareTexture &tex) | gf::Shader | |
Shader() | gf::Shader | |
Shader(const Shader &)=delete | gf::Shader | |
Type enum name | gf::ColorEffect | |
Vertex enum value | gf::Shader | |
Warm enum value | gf::ColorEffect | |
~Shader() | gf::Shader |