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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A layer with objects. More...
#include <gf/Tmx.h>

Public Member Functions | |
| void | accept (const TmxLayers &map, TmxVisitor &visitor) const override |
| Accept function in the visitor pattern. More... | |
Public Member Functions inherited from gf::TmxLayer | |
| virtual | ~TmxLayer () |
| Destructor. More... | |
| virtual void | accept (const TmxLayers &map, TmxVisitor &visitor) const =0 |
| Accept function in the visitor pattern. More... | |
Public Attributes | |
| Color4u | color |
| The color of the objects. More... | |
| TmxDrawOrder | drawOrder |
| The draw order of the objects. More... | |
| std::vector< std::unique_ptr< TmxObject > > | objects |
| The objects of the layer. More... | |
Public Attributes inherited from gf::TmxLayer | |
| TmxProperties | properties |
| The properties of the layer. More... | |
| std::string | name |
| The name of the layer. More... | |
| double | opacity |
| The opacity of the layer. More... | |
| bool | visible |
| The visibility of the layer. More... | |
| Vector2i | offset |
| The offset of the layer. More... | |
A layer with objects.
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overridevirtual |
Accept function in the visitor pattern.
| map | The containing map |
| visitor | The visitor |
Implements gf::TmxLayer.
| Color4u gf::TmxObjectLayer::color |
The color of the objects.
| TmxDrawOrder gf::TmxObjectLayer::drawOrder |
The draw order of the objects.
| std::vector<std::unique_ptr<TmxObject> > gf::TmxObjectLayer::objects |
The objects of the layer.