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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A layer in the whole map. More...
#include <gf/Tmx.h>

Public Member Functions | |
| virtual | ~TmxLayer () |
| Destructor. More... | |
| virtual void | accept (const TmxLayers &map, TmxVisitor &visitor) const =0 |
| Accept function in the visitor pattern. More... | |
Public Attributes | |
| TmxProperties | properties |
| The properties of the layer. More... | |
| std::string | name |
| The name of the layer. More... | |
| double | opacity |
| The opacity of the layer. More... | |
| bool | visible |
| The visibility of the layer. More... | |
| Vector2i | offset |
| The offset of the layer. More... | |
A layer in the whole map.
The are four kinds of layers: tile layers, image layers, object layers and group layers.
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virtual |
Destructor.
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pure virtual |
Accept function in the visitor pattern.
| map | The containing map |
| visitor | The visitor |
Implemented in gf::TmxTileLayer, gf::TmxObjectLayer, gf::TmxImageLayer, and gf::TmxGroupLayer.
| std::string gf::TmxLayer::name |
The name of the layer.
| Vector2i gf::TmxLayer::offset |
The offset of the layer.
| double gf::TmxLayer::opacity |
The opacity of the layer.
| TmxProperties gf::TmxLayer::properties |
The properties of the layer.
| bool gf::TmxLayer::visible |
The visibility of the layer.