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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A layer with tiles in cells. More...
#include <gf/Tmx.h>

Public Member Functions | |
| void | accept (const TmxLayers &map, TmxVisitor &visitor) const override |
| Accept function in the visitor pattern. More... | |
Public Member Functions inherited from gf::TmxLayer | |
| virtual | ~TmxLayer () |
| Destructor. More... | |
| virtual void | accept (const TmxLayers &map, TmxVisitor &visitor) const =0 |
| Accept function in the visitor pattern. More... | |
Public Attributes | |
| std::vector< TmxCell > | cells |
| The cells of the layer. More... | |
| std::vector< TmxChunk > | chunks |
| The chunks of the layer. More... | |
Public Attributes inherited from gf::TmxLayer | |
| TmxProperties | properties |
| The properties of the layer. More... | |
| std::string | name |
| The name of the layer. More... | |
| double | opacity |
| The opacity of the layer. More... | |
| bool | visible |
| The visibility of the layer. More... | |
| Vector2i | offset |
| The offset of the layer. More... | |
A layer with tiles in cells.
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overridevirtual |
Accept function in the visitor pattern.
| map | The containing map |
| visitor | The visitor |
Implements gf::TmxLayer.
| std::vector<TmxCell> gf::TmxTileLayer::cells |
The cells of the layer.
| std::vector<TmxChunk> gf::TmxTileLayer::chunks |
The chunks of the layer.