Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
Logo.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_LOGO_H
22#define GF_LOGO_H
23
24#include "GraphicsApi.h"
25#include "Texture.h"
26#include "Transformable.h"
27
28namespace gf {
29#ifndef DOXYGEN_SHOULD_SKIP_THIS
30inline namespace v1 {
31#endif
32
43 class GF_GRAPHICS_API Logo : public Transformable {
44 public:
49
62
73 void setAnchor(Anchor anchor);
74
75 virtual void draw(RenderTarget& target, const RenderStates& states) override;
76
77 private:
78 Texture m_texture;
79 };
80
81#ifndef DOXYGEN_SHOULD_SKIP_THIS
82}
83#endif
84}
85
86#endif // GF_LOGO_H
The gf logo.
Definition: Logo.h:43
Logo()
Constructor.
void setAnchor(Anchor anchor)
Set the anchor origin of the entity.
RectF getLocalBounds() const
Get the local bounding rectangle of the entity.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
A texture for colored images.
Definition: Texture.h:313
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.h:95
Anchor
An anchor of a box.
Definition: Anchor.h:38
The namespace for gf classes.
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82