Gamedev Framework (gf)
1.2.0
A C++17 framework for 2D games
include
gf
Logo.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2022 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GF_LOGO_H
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#define GF_LOGO_H
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#include "GraphicsApi.h"
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#include "Texture.h"
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#include "Transformable.h"
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namespace
gf
{
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#endif
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class
GF_GRAPHICS_API
Logo
:
public
Transformable
{
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public
:
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Logo
();
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RectF
getLocalBounds
()
const
;
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void
setAnchor
(
Anchor
anchor);
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virtual
void
draw
(
RenderTarget
& target,
const
RenderStates
& states)
override
;
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private
:
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Texture
m_texture;
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};
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#ifndef DOXYGEN_SHOULD_SKIP_THIS
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}
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#endif
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}
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#endif
// GF_LOGO_H
gf::Logo
The gf logo.
Definition:
Logo.h:43
gf::Logo::Logo
Logo()
Constructor.
gf::Logo::setAnchor
void setAnchor(Anchor anchor)
Set the anchor origin of the entity.
gf::Logo::getLocalBounds
RectF getLocalBounds() const
Get the local bounding rectangle of the entity.
gf::Logo::draw
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
gf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition:
RenderTarget.h:102
gf::Texture
A texture for colored images.
Definition:
Texture.h:313
gf::Transformable
Decomposed transform defined by a position, a rotation and a scale.
Definition:
Transformable.h:95
gf::Anchor
Anchor
An anchor of a box.
Definition:
Anchor.h:38
gf
The namespace for gf classes.
gf::Rect< float >
gf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition:
RenderStates.h:82
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