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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A physical control. More...
#include <gf/Control.h>
Public Member Functions | |
Control () | |
Construct a control. More... | |
virtual | ~Control () |
Destroy the control. More... | |
bool | isActive () const |
Check if the control is active. More... | |
void | setActive (bool active=true) |
Change the active state of the control. More... | |
void | reset () |
Desactivate the control. More... | |
virtual void | processEvent (const Event &event)=0 |
Update the state of the control thanks to an event. More... | |
A physical control.
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inline |
Construct a control.
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virtual |
Destroy the control.
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inline |
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pure virtual |
Update the state of the control thanks to an event.
event | The event to update the control. |
Implemented in gf::KeycodeKeyControl, gf::ScancodeKeyControl, gf::MouseButtonControl, gf::GamepadButtonControl, gf::GamepadAxisControl, gf::CloseControl, gf::KonamiKeyboardControl, and gf::KonamiGamepadControl.
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inline |
Desactivate the control.
This call is equivalent to calling setActive()
with false
.
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inline |
Change the active state of the control.
active | The new state of the control. |