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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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The Konami code control for gamepad. More...
#include <gf/Controls.h>
Public Member Functions | |
KonamiGamepadControl (GamepadId id) | |
Construct a Konami control. More... | |
virtual void | processEvent (const Event &event) override |
Update the state of the control thanks to an event. More... | |
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Control () | |
Construct a control. More... | |
virtual | ~Control () |
Destroy the control. More... | |
bool | isActive () const |
Check if the control is active. More... | |
void | setActive (bool active=true) |
Change the active state of the control. More... | |
void | reset () |
Desactivate the control. More... | |
virtual void | processEvent (const Event &event)=0 |
Update the state of the control thanks to an event. More... | |
The Konami code control for gamepad.
gf::KonamiGamepadControl::KonamiGamepadControl | ( | GamepadId | id | ) |
Construct a Konami control.
id | The id of the gamepad |
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overridevirtual |
Update the state of the control thanks to an event.
event | The event to update the control. |
Implements gf::Control.