Gamedev Framework (gf)
0.14.0
A C++14 framework for 2D games
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gf on github
#gf-devel on Freenode
/r/GamedevFramework on Reddit
- a -
abs() :
gf::Vector< T, N >
accept() :
gf::TmxGroupLayer
,
gf::TmxImageLayer
,
gf::TmxLayer
,
gf::TmxObjectLayer
,
gf::TmxTileLayer
Action() :
gf::Action
AdaptativeView() :
gf::AdaptativeView
addAction() :
gf::ActionContainer
,
gf::Scene
addActivity() :
gf::ParallelActivity
,
gf::SequenceActivity
addBody() :
gf::PhysicsModel
addBoolProperty() :
gf::TmxProperties
addCircle() :
gf::ShapeParticles
addCloseControl() :
gf::Action
addColorProperty() :
gf::TmxProperties
addColorStop() :
gf::ColorRamp
addControl() :
gf::Action
addEffect() :
gf::RenderPipeline
addEntity() :
gf::EntityContainer
addFileProperty() :
gf::TmxProperties
addFloatProperty() :
gf::TmxProperties
addFrame() :
gf::Animation
addGamepadAxisControl() :
gf::Action
addGamepadButtonControl() :
gf::Action
addHill() :
gf::Heightmap
addHudEntity() :
gf::Scene
addIntProperty() :
gf::TmxProperties
addKeycodeKeyControl() :
gf::Action
addModel() :
gf::ModelContainer
,
gf::Scene
addMouseButtonControl() :
gf::Action
addNoise() :
gf::Heightmap
addPoint() :
gf::PointParticles
,
gf::Polygon
,
gf::Polyline
addRectangle() :
gf::ShapeParticles
addScancodeKeyControl() :
gf::Action
addSearchDir() :
gf::AssetManager
addSprite() :
gf::SpriteParticles
addStringProperty() :
gf::TmxProperties
addSubTexture() :
gf::TextureAtlas
addTo() :
gf::Time
addValue() :
gf::Heightmap
addView() :
gf::Scene
,
gf::ViewContainer
addWidget() :
gf::WidgetContainer
addWorldEntity() :
gf::Scene
AlphaTexture() :
gf::AlphaTexture
angle() :
gf::Vector< T, N >
AnimatedSprite() :
gf::AnimatedSprite
Animation() :
gf::Animation
AntiAliasingEffect() :
gf::AntiAliasingEffect
append() :
gf::UICharBuffer
,
gf::VertexArray
applyForce() :
gf::PhysicsBody
applyLinearImpulse() :
gf::PhysicsBody
applyTransform() :
gf::Polygon
Array2D() :
gf::Array2D< T, I >
ArrayRef() :
gf::ArrayRef< T >
asDuration() :
gf::Time
asMicroseconds() :
gf::Time
asMilliseconds() :
gf::Time
asSeconds() :
gf::Time
asString() :
gf::UICharBuffer
asStringRef() :
gf::UICharBuffer
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