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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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An image put in the map identified by its global id. More...
#include <gf/Tmx.h>
Public Attributes | |
uint32_t | gid |
Flags< Flip > | flip |
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Kind | kind |
The kind of the object. More... | |
TmxProperties | properties |
The properties of the object. More... | |
int | id |
The id of the object. More... | |
std::string | name |
The name of the object. More... | |
std::string | type |
The type of the object. More... | |
Vector2f | position |
The position of the object. More... | |
double | rotation |
The rotation of the object. More... | |
bool | visible |
The visibility of the object. More... | |
Additional Inherited Members | |
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enum | Kind { Rectangle , Ellipse , Polyline , Polygon , Tile , Text , Point } |
The kind of object. More... | |
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virtual | ~TmxObject () |
Destructor. More... | |
An image put in the map identified by its global id.
uint32_t gf::TmxTileObject::gid |