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| SpriteWidget ()=default |
| Constructor with no texture. More...
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| SpriteWidget (const Texture &texture, const RectF &defaultRect, const RectF &selectedRect, const RectF &disabledRect) |
| Constructor with a single texture and three rectangles. More...
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| SpriteWidget (const Texture &defaultTexture, const Texture &selectedTexture, const Texture &disabledTexture) |
| Constructor with three full textures. More...
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void | draw (RenderTarget &target, const RenderStates &states) override |
| Draw the object to a render target. More...
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bool | contains (Vector2f coords) override |
| Check if the widget contains the coordinates. More...
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void | setDisabledSprite (const Texture &texture, const RectF &textureRect) |
| Set the texture for disabled state. More...
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void | unsetDisabledSprite () |
| Unset the source texture of the disabled sprite. More...
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void | setDefaultSprite (const Texture &texture, const RectF &textureRect) |
| Set the texture for default state. More...
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void | unsetDefaultSprite () |
| Unset the source texture of the default sprite. More...
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void | setSelectedSprite (const Texture &texture, const RectF &textureRect) |
| Set the texture for selected state. More...
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void | unsetSelectedSprite () |
| Unset the source texture of the selected sprite. More...
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RectF | getLocalBounds () const |
| Get the local bounding rectangle of the entity. More...
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void | setAnchor (Anchor anchor) |
| Set the anchor origin of the entity. More...
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| Widget () |
| Constructor. More...
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virtual bool | contains (Vector2f coords)=0 |
| Check if the widget contains the coordinates. More...
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void | setDisabled () |
| Disable the widget. More...
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bool | isDisabled () const noexcept |
| Check if the widget is disabled. More...
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void | setDefault () |
| Set the widget to it's default state. More...
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bool | isDefault () const noexcept |
| Check if the widget is in default state. More...
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void | setSelected () |
| Select the widget. More...
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bool | isSelected () const |
| Check if the widget is selected. More...
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void | setState (WidgetState state) |
| Set the state of the widget directly. More...
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WidgetState | getState () const noexcept |
| Get the state of the widget. More...
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void | setCallback (std::function< void()> callback) |
| Set the callback of the widget. More...
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void | triggerCallback () |
| Execute the callback function. More...
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| Transformable () |
| Default constructor. More...
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void | setOrigin (Vector2f origin) |
| Set the local origin of the object. More...
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Vector2f | getOrigin () const |
| Get the local origin of the object. More...
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void | setPosition (Vector2f position) |
| Set the position of the object. More...
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Vector2f | getPosition () const |
| Get the position of the object. More...
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void | move (Vector2f offset) |
| Move the object by a given offset. More...
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void | setRotation (float angle) |
| Set the orientation of the object. More...
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float | getRotation () const |
| Get the orientation of the object. More...
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void | rotate (float angle) |
| Rotate the object. More...
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void | setScale (Vector2f factors) |
| Set the scale factors of the object. More...
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void | setScale (float factor) |
| Set the scale factor of the object. More...
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Vector2f | getScale () const |
| Get the current scale of the object. More...
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void | scale (Vector2f factors) |
| Scale the object. More...
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void | scale (float factor) |
| Scale the object. More...
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Matrix3f | getTransform () const |
| Get the combined transform of the object. More...
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Matrix3f | getInverseTransform () const |
| Get the inverse of the combined transform of the object. More...
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virtual | ~Drawable () |
| Virtual desctructor. More...
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virtual void | draw (RenderTarget &target, const RenderStates &states)=0 |
| Draw the object to a render target. More...
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A widget with a set of sprites.