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Gamedev Framework (gf) 1.2.0
A C++17 framework for 2D games
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A chunk in a tile layer (for infinite maps) More...
#include <gf/Tmx.h>
Public Attributes | |
Vector2i | position |
Vector2i | size |
std::vector< TmxCell > | cells |
A chunk in a tile layer (for infinite maps)
std::vector<TmxCell> gf::TmxChunk::cells |
Vector2i gf::TmxChunk::position |
Vector2i gf::TmxChunk::size |