Gamedev Framework (gf)  0.10.0
A C++14 framework for 2D games
Class Index
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  a  
DelayActivity (gf)   Line (gf)   RandomBinaryTree (gf)   TmxImage (gf)   
Deserializer (gf)   LockedView (gf)   Range (gf)   TmxImageLayer (gf)   
Action (gf)   Drawable (gf)   Log (gf)   Rect (gf)   TmxLayer (gf)   
ActionContainer (gf)   
  e  
Logo (gf)   RectangleShape (gf)   TmxLayers (gf)   
Activity (gf)   
  m  
Region (gf)   TmxObject (gf)   
AdaptativeView (gf)   Ease (gf)   RenderPipeline (gf)   TmxObjectLayer (gf)   
AllType (gf)   EdgeEffect (gf)   Matrix (gf)   RenderStates (gf)   TmxPolygon (gf)   
AlphaTexture (gf)   EdgeRef (gf)   Matrix< T, 2, 2 > (gf)   RenderTarget (gf)   TmxPolyline (gf)   
AnimatedSprite (gf)   Effect (gf)   Matrix< T, 3, 3 > (gf)   RenderTexture (gf)   TmxProperties (gf)   
Animation (gf)   Entity (gf)   Matrix< T, 4, 4 > (gf)   RenderWindow (gf)   TmxRectangle (gf)   
AntiAliasingEffect (gf)   EntityContainer (gf)   MemoryInputStream (gf)   RepeatActivity (gf)   TmxTerrain (gf)   
Array2D (gf)   Event (gf)   MemoryOutputStream (gf)   RepeatedSequenceActivity (gf)   TmxText (gf)   
ArrayRef (gf)   ExtendView (gf)   Message (gf)   ResourceCache (gf)   TmxTile (gf)   
AssetManager (gf)   
  f  
MessageManager (gf)   ResourceManager (gf)   TmxTileLayer (gf)   
  b  
Model (gf)   RidgedMultifractal2D (gf)   TmxTileObject (gf)   
FileInputStream (gf)   ModelContainer (gf)   RotateToActivity (gf)   TmxTileset (gf)   
BareTexture (gf)   FileOutputStream (gf)   Monitor (gf)   Rotation (gf)   TmxVisitor (gf)   
BasicSprite (gf)   FillView (gf)   MouseButtonControl (gf)   RoundedRectangleShape (gf)   Transform (gf)   
BasicText (gf)   FitView (gf)   Event::MouseButtonEvent (gf)   RStarTree (gf)   Transformable (gf)   
BetterGradientNoise2D (gf)   FixedTimestepModel (gf)   Event::MouseCursorEvent (gf)   Rune (gf)   Translation (gf)   
BitmapConsoleFont (gf)   Flags (gf)   Event::MouseWheelEvent (gf)   
  s  
TriangleRef (gf)   
BlendMode (gf)   Font (gf)   MoveToActivity (gf)   Tween (gf)   
Box (gf)   GraphicsInfo::Format (gf)   Multifractal2D (gf)   ScancodeKeyControl (gf)   
  u  
Bresenham (gf)   FractalNoise2D (gf)   
  n  
ScreenView (gf)   
BufferedGeometry (gf)   FractalNoise3D (gf)   SequenceActivity (gf)   UI (gf)   
BufferRef (gf)   
  g  
NinePatch (gf)   Serializer (gf)   UIBrowser (gf)   
  c  
RandomBinaryTree::Node (gf)   Shader (gf)   UIEditType (gf)   
Gamepad (gf)   Noise2D (gf)   Shape (gf)   
  v  
CallbackActivity (gf)   GamepadAxisControl (gf)   Noise3D (gf)   ShapeParticles (gf)   
ChoiceSpriteWidget (gf)   Event::GamepadAxisEvent (gf)   Noise3DTo2DAdapter (gf)   SimplexNoise2D (gf)   ValueActivity (gf)   
Circ (gf)   GamepadButtonControl (gf)   NoneType (gf)   Singleton (gf)   ValueNoise2D (gf)   
CircleGeometry (gf)   Event::GamepadButtonEvent (gf)   
  o  
SingletonStorage (gf)   Vector (gf)   
CircleShape (gf)   Event::GamepadConnection (gf)   SpatialStructure (gf)   Vector< T, 2 > (gf)   
Clipboard (gf)   Event::GamepadDisconnection (gf)   OpenSimplexNoise2D (gf)   RStarTree::Node::SplitResult (gf)   Vector< T, 3 > (gf)   
Clock (gf)   GamepadTracker (gf)   OpenSimplexNoise3D (gf)   Sprite (gf)   Vector< T, 4 > (gf)   
CloseControl (gf)   Glyph (gf)   OutputStream (gf)   SpriteBatch (gf)   Library::Version (gf)   
Color (gf)   GradientNoise2D (gf)   
  p  
SpriteParticles (gf)   Vertex (gf)   
ColorActivity (gf)   GradientNoise3D (gf)   SpriteWidget (gf)   VertexArray (gf)   
ColorBlindEffect (gf)   GraphicsInfo (gf)   ParallelActivity (gf)   SquareGrid (gf)   VertexBuffer (gf)   
ColoredConsoleFont (gf)   
  h  
Paths (gf)   SquareMap (gf)   VideoMode (gf)   
ColorEffect (gf)   Penetration (gf)   StarShape (gf)   View (gf)   
ColorMatrixEffect (gf)   Heightmap (gf)   PerlinNoise2D (gf)   StretchView (gf)   ViewContainer (gf)   
ColorRamp (gf)   HeteroTerrain2D (gf)   PerlinNoise3D (gf)   StringRef (gf)   
  w  
CompoundCurve (gf)   HybridMultifractal2D (gf)   PhysicsBody (gf)   SystemInfo (gf)   
CompressedInputStream (gf)   
  i  
PhysicsGeometry (gf)   
  t  
WaveletNoise3D (gf)   
CompressedOutputStream (gf)   PhysicsModel (gf)   Widget (gf)   
Console (gf)   Image (gf)   PointParticles (gf)   Text (gf)   WidgetContainer (gf)   
ConsoleChar (gf)   InputStream (gf)   Polygon (gf)   TextButtonWidget (gf)   Window (gf)   
ConsoleEffect (gf)   Range::Iterator (gf)   PolygonGeometry (gf)   Event::TextEvent (gf)   WorleyNoise2D (gf)   
ConsoleFont (gf)   PositionRange::Iterator (gf)   Polyline (gf)   Texture (gf)   
  z  
ConsoleFontElement (gf)   
  k  
PositionRange (gf)   TextureAtlas (gf)   
ConsoleFontFormat (gf)   PostProcessing (gf)   TextWidget (gf)   ZeroType (gf)   
Control (gf)   Keyboard (gf)   PredefinedConsoleFontFormat (gf)   TileLayer (gf)   ZoomingViewAdaptor (gf)   
ConvexShape (gf)   KeycodeKeyControl (gf)   
  q  
Time (gf)   
Coordinates (gf)   Event::KeyEvent (gf)   TmxAnimation (gf)   
CubicBezierCurve (gf)   KonamiGamepadControl (gf)   QuadraticBezierCurve (gf)   TmxCell (gf)   
Cursor (gf)   KonamiKeyboardControl (gf)   QuadTree (gf)   TmxEllipse (gf)   
Curve (gf)   
  l  
Queue (gf)   TmxFrame (gf)   
  d  
  r  
TmxGroupLayer (gf)   
Library (gf)   
DefaultEffect (gf)   Random (gf)   
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